"Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention" (September 15 - December 12, 2025)

Content
11 modules

Rating

Course length
15 hours

Instructor
Lisa Weier

Released
13 Aug 2025

Price
$0 - 50

Description

*This is an asynchronous course worth 15 CECH of one graduate credit. 

This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math.

Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick?

In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including

  • The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts.

  • Strategies students can use to find facts that are not yet committed to memory.

  • More than 40 easy-to-make, easy-to-use games that provide engaging fact practice.

  • More than 20 assessment tools that provide useful data on fact fluency and mastery.

Suggestions and strategies for collaborating with families to help their children master the basic math facts.
Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.
 

Book: "Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention" by Jennifer Bay-Williams and Gina Kling

          ISBN-10: 1416626999

          ISBN-13: 978-1416626992

Objectives

Participants will: 
 

  • Describe the five parts of fact fluency (accuracy, efficiency, flexibility, appropriate strategy use, and enjoyment) and share one way you will use each one in your teaching.
     

  • Implement at least three games from the book (for addition/subtraction or multiplication/division) and briefly explain how your students responded.
     

  • Send one activity or tip home to families to support fact fluency, and ask a few families how it went or what questions they had.

 


Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention
Alignment to Professional Teaching Domains

Danielson Domain Description Alignment to Math Fact Fluency Games & Tools
Domain 1: Planning and Preparation Demonstrating knowledge of content and pedagogy; selecting instructional goals; designing coherent instruction. Choosing math fact games that target specific fluency skills; sequencing activities for progressive mastery; integrating assessment tools into lesson plans.
Domain 2: The Classroom Environment Creating an environment of respect and rapport; establishing a culture for learning; managing classroom procedures. Using games to build a positive, supportive math culture; establishing routines for quick, engaging fluency practice; encouraging collaborative peer activities.
Domain 3: Instruction Communicating clearly; using questioning and discussion techniques; engaging students in learning; assessing student learning. Incorporating games for active participation; using immediate feedback to guide learning; differentiating game difficulty to meet varied student needs.
Domain 4: Professional Responsibilities Reflecting on teaching; maintaining records; communicating with families; participating in professional communities. Tracking fluency progress using assessment tools; sharing progress data with families; collaborating with colleagues to adapt and expand fluency activities.

 

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Syllabus and Additional Resources
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"Math Fact Fluency: 60+ Games and Assessment Tools to Support Learning and Retention"
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Chapter 1
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Chapter 2
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Chapter 3
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Chapters 4 and 5
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Chapter 6
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Chapters 7 and 8
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Final Reflection
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Upload Final Assignment Here
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Graduate Credit or Continuing Education Contact Hours?
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